Exhibitor Field Guide

Booth space, drayage, show services and staffing — the mechanics of exhibiting, written down

Exhibitor Field Guide Staffing the booth

Staffing the booth

The booth is a stage set. The staff are the show. Most exhibiting failures that get blamed on location or design are actually staffing failures, and those are free to fix.

A visitor decides whether to stop at your booth in a few seconds, based almost entirely on the people standing in it. Everything on the other pages of this guide — space, design, freight — exists to put a staffed conversation in front of the right stranger. This page is about not wasting it.

How many people, and for how long

The working arithmetic: one engaged staffer can hold one conversation and acknowledge one waiting visitor. For a standard ten-by-ten booth, two people per shift is the floor — one in conversation, one greeting. Larger booths scale roughly per hundred square feet of open space, adjusted for how demo-heavy your setup is; a live demo occupies one person entirely.

Then divide the day. Show floors run long — often eight or nine hours — and nobody is good at hour seven. Schedule shifts of no more than four hours on the floor, with real breaks off the floor, not behind the booth. Standing on concrete all day is genuinely physical work; the strain mechanics are the same ones documented in OSHA's ergonomics guidance, and the practical mitigations are unglamorous: anti-fatigue mats under the carpet padding, real shoes, water, and shifts short enough that the last visitor of the day gets the same person the first one did.

Build the schedule before the show, on paper, with names against hours, including setup day and teardown. "We'll figure it out there" produces a booth with four people at 10 a.m. and none at 4 p.m., when the aisles are still full of attendees avoiding the exit crush.

Badge rules

Booth staff need exhibitor badges, and shows allocate them by formula — commonly a fixed number per booth or per hundred square feet, with additional badges purchasable. Registration has a deadline like everything else, and on-site badge changes mean lines. Check the rules for what an exhibitor badge actually permits: some shows restrict exhibitor access to conference sessions, and most restrict when exhibitors may walk the floor of other halls. If you plan to send people to scout competitors, know what their badge allows first.

Train the pitch to a question

Booth conversations do not start with your pitch. They start with the visitor's opening — usually a vague one: "So what do you guys do?" Train the team on three things and no more.

  1. A one-sentence answer to that question, in plain words, that ends by qualifying: what the company does, followed by a question that reveals whether this visitor is a buyer, a browser, a student, or a competitor.
  2. The disengage. Most visitors are not prospects, and the skill that separates good booth staff from polite ones is ending a nice-but-pointless conversation in under two minutes without being rude. Give the team an agreed exit line and permission to use it.
  3. The capture. What exactly gets recorded when someone is qualified — which is a process question, covered in lead capture, and it must be decided before the show, because a badge scan without notes is a name, not a lead.

Run this as an hour of actual rehearsal before day one, not a memo.

What kills a booth

The list is short and universal, and every item is a signal the visitor reads in one glance from the aisle:

None of these cost anything to fix, which is exactly why they are worth fixing before spending another dollar on the things in budget that do. Handouts and promotional items have their own page — including why the wrong giveaway fills your booth with exactly the people your team just learned to disengage from.

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